Description
As the number of Holocaust survivors continues to decline, a pioneering mixed reality experience is aiming to immortalise their memories and educate future generations about the injustice, persecution and violence they lived through - by recreating a watershed moment in the Holocaust’s history. Co-produced by immersive technology studio makemepulse and USC Shoah Foundation, Inside Kristallnacht uses cutting-edge technology to transport users into the infamous November Pogrom of 1938 - aka ‘The Night of Broken Glass’.
A first-of-its-kind web XR experience that enables VR and interactive web viewing, Inside Kristallnacht launches 86 years after 10,000 Jewish businesses were destroyed, 2,000 synagogues burned down, tens of thousands of homes were wrecked and more than 30,000 Jewish men rounded up and sent to concentration camps across Germany and Austria - a harrowing 24 hours which marked the beginning of the systematic persecution of Jewish communities by the Nazi regime.
Commissioned by The Claims Conference - a nonprofit organisation securing compensation and social welfare services for Holocaust survivors around the world - and supported by Meta and UNESCO, the immersive experience authentically brings the events of November 9-10 1938 to life from the personal perspective of Dr Charlotte Knobloch, a prominent advocate of the Jewish communities in Germany.
The 25-minute experience, which can be accessed on mobile, desktop or via a VR headset, is led and narrated by 91-year-old Knobloch, who guides users through interactive reconstructions of key spaces and moments in her incredible story. Born in Munich in 1932, Knobloch was just six years old when she witnessed the horrors of neighbours turning on each other and citizens savagely beaten in the street, as the windows of Jewish businesses, homes and synagogues were shattered. Following her father’s arrest by the Nazis, she narrowly escaped deportation herself after being taken in by farmers in Franconia and passed off as their illegitimate daughter until liberation.
Split into four ‘chapters’, Inside Kristallnacht vividly brings Knobloch’s memories to life through a mixture of live action, hand-drawn animation, AI and archival footage. The overall experience was creative directed by makemepulse and jointly produced together with USC Shoah Foundation - who provided live-action elements including scripts for the story and interview aspects, and filmed the interview with Knobloch. They also researched and supplied archival assets and related copy, and provided guidance on historical accuracies and sensitivities.
Across the first three chapters, key scenes - Knobloch’s grandparents’ apartment where the terrified family await the knock of an SS officer, the news kiosk displaying copies of the infamous Der Sturmer newspaper, city streets plastered with antisemitic propaganda or Munich’s Ohel Jakob synagogue engulfed in flames - are rendered in black-and-white 3D artwork. Accompanied by evocative sound design, the atmospheric graphic style creates an intemporal feeling of being inside Knobloch’s mind, immersing the viewer in her childhood memories.
By contrast, the final chapter, ‘Rebuilding’, evokes more positive emotions. It transports users to the current day with an ambitious 360-degree video of the new Ohel Jakob synagogue and cultural centre - a project Knobloch was instrumental in bringing to fruition, as part of her ongoing mission to revive the Jewish community and culture in Germany after the war.
As well as navigating between scenes, users can explore inside individual scenes. By clicking interactive buttons they can access a wealth of additional detail including official statistics, archival photographs, audio footage and documents such as the fake ID cards carried by Jews - all of which add a further layer of authenticity to the experience.
In a further interactive twist, there is the opportunity to chat with Knobloch at the end of the experience, via the ‘Ask Me Your Question’ button - a DIT tool featuring an API (application programming interface) developed by USC Shoah Foundation and integrated by makemepulse. Tapping into the Gen Z trend for active participation, the DIT tool allows users to ask specific questions - typed or spoken - which are answered by an AI-generated version of Knobloch, using natural language processing technology in which her prerecorded answers are matched with the questions.
A tale of hope as much as horror, Inside Kristallnacht is a pioneering example of using individual, interactive and immersive storytelling to connect with our history in new ways. More than a groundbreaking immersive experience, it is a bid to immortalise the memories of Holocaust survivors and keep their stories alive at a time when there is a real risk of them being forgotten.
Inside Kristallnacht launches today with a series of events in the US and Germany. It is set to roll out in cultural and educational spaces across the US, Germany, UK, Austria, Israel and France as part of a wider education programme created by the Claims Commission, Unesco and Meta.
This professional campaign titled 'Inside Kristallnacht' was published on November 11, 2024. It was created for the brand: The Claims Conference, by ad agency: makemepulse. This Film and Integrated media campaign is related to the Public Interest industry and contains 1 media asset. It was submitted about 1 month ago by Brooks: Zoe.
Credits
USC Shoah Foundation
Director : Ryan Fenton-Strauss
Dimensions in Testimony Producer : Svetlana Ushakova, Ph.D.
Dimensions in Testimony Programmer : Alex Paiva, Jr.
Lead Technical Designer : Sebastian De Cesare
Technical Designer : Fernando Ramos
Interviewer : Berit Zimmerling, MA
Historical Researcher and Writer : Daryn Eller, MLIS
Historical Advisor : Jennifer Rodgers, PhD
Translator : Osik Moses, MA
Historical Advisor : Wolf Gruner, PhD
Project Manager : Ashlee Cowell
Production Coordinator : Elise Ballard
Production Assistant : Matthias Pany
Production assistant : Theresa Schlag
makemepulse
Art director : Solène Robichon
Art director : Thomas Rousset
Art director : Claire Rieusset
Art director : Adrien Laurent
Art director : Luana Doueur
3D artist : Jérome Levilly
3D artist : Aurélien Comnos
3D artist : Anthony Meric
3D artist : Guillaume Lanoiselée
Front-end developer : Julien Vasseur
Creative developer : Gauthier Pompougnac
Creative developer : Nils Landrodie
Creative developer : Romane Chouteau
Creative developer : Pierre Lepers
Back-end developer : Jérémie Colombo
Producer : Sacha Grunberg
Executive Producer : Mathias Roumy
Executive Producer : Norra Abdul Rahim
Growth & partnerships lead : Helena Nattrass
Head of production : Gregory Bruneau
Head of Growth & Director of partnerships : Sarah Cutler
Founder and CTO : Antoine Ughetto
Founder and CCO : Nicolas Rajabaly