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U.S. Air Force: Aerovac

Advertising Agency: GSD&M Idea City, USA
Executive Creative Director: Tom Gilmore
Creative Director: Travis Wade, Christopher Colton
Art Director: Christopher Colton
Copywriter: Travis Wade
Executive Producer: Karen Jacobs
Producer: Natalie Lum Freedman
Producer: Aaron Kovan
Production Company: MJZ
Director: Phil Joanou
Producer: Paul Mannix
Visual Effects: MassMarket
Executive Producer: Christine Schneider
Producer: Blythe Dalton
Associate Producer
VFX Supervisor: John Shirley, Chris Sage
Designer Red Engine, Andrew Park
Matte Painter: Andrew Park
Lead Technical Director: Chris Sage
Lead Flame: John Shirley
Flame: Sarah Eim, Katrina Salicrup, Todd Hemsley
Flame Assistant: Jodi Tyne
Lead Desktop Compositor: Lane Jolly
Compostiors: Lane Jolly, Ryan Raith, Shahana Khan
Previz: Zee Meyers, Gary Abrahamian
Modeler: Wendy Klein
Rigger: Josh Burton
Animators: Josh Delaney, Taryn McLaughlin
Texture: Wendy Klein
Lighters: Greg Gangemi, Stephen Delalla, Mike Fisher
Roto: Krystal Chinn
Trackers: Mark Lipsmeyer, Colin Cromwell, Jason Locke
GFX: Joseph Chan
Particles: Allan McKay, Ben Fiske, Wayne Hollingsworth , Mike Fisher
3D Lead: Chris Sage
Editorial Company: Arcade Editorial
Editor: Paul Martinez
Assistant Editor: Andy Trecki
Executive Producer: Carolina Wallace
Telecine Company: CO3
Colorist: Stefan Sonnenfeld

12 comments

Ron Burgundy's picture
Ron Burgundy
1636 pencils

deleted opinion...nice work

maximvg's picture
maximvg
156 pencils

Nice

dean viii's picture
dean viii
1676 pencils

Weak concept, if you want to call it one. Expected copy. Lots of production money attempting to hide it.

kleenex's picture
kleenex
33031 pencils

I thought it was good..

CuriousPencil's picture
CuriousPencil
4227 pencils

It's *not* science fiction. In the same way it's *not* a lesson on salt-flavoured slugs. I gave up being sick of this type of reverse-positive smugvertisements back in the 80s, just after they'd been out of effect by a decade or so. Looking forward to someone identifying that plane and the close-vertical take off mechanics of something that size with its armo[u]r-shifting capabilities. Which also are *not* dreamt up by salt-flavoured slugs.

This is a nice cut-scene for a lame video game.

CuriousPencil's picture
CuriousPencil
4227 pencils

I'm going to be kicked sh*tless for that comment, I realise that. But while we keep it friendly, can someone find out if that plane exists? Because if it doesn't, this falls foul of a slew of 'traditions in advertising', I'd've thought.

CommandZ's picture
CommandZ
2484 pencils

Where's the idea, IDEA City? I agree with Gerry, this comes off as a cut scene for a B video game title.

gadgets's picture
gadgets
1063 pencils

It's not science fiction... really?!? ya, right... it's only fiction...

morse's picture
morse
16480 pencils

It's a bit confusing, but cool landing. :)

.. / .-.. --- ...- . / .- -.. ...- . .-. - .. ... .. -. --.

cinderchan's picture
cinderchan
6 pencils

good visual effect, but cant communicate the meaning

studio@efekt.net's picture
studio@efekt.net
21 pencils

Avatar!

a_r_k_o@hotmail.com's picture
a_r_k_o@hotmail.com
4 pencils

great

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