July 2011

Associate Producer

Designer Red Engine, Andrew Park

Advertising Agency: GSD&M Idea City, USA
Executive Creative Director: Tom Gilmore
Creative Director: Travis Wade, Christopher Colton
Art Director: Christopher Colton
Copywriter: Travis Wade
Executive Producer: Karen Jacobs
Producer: Natalie Lum Freedman
Producer: Aaron Kovan
Production Company: MJZ
Director: Phil Joanou
Producer: Paul Mannix
Visual Effects: MassMarket
Executive Producer: Christine Schneider
Producer: Blythe Dalton
VFX Supervisor: John Shirley, Chris Sage
Matte Painter: Andrew Park
Lead Technical Director: Chris Sage
Lead Flame: John Shirley
Flame: Sarah Eim, Katrina Salicrup, Todd Hemsley
Flame Assistant: Jodi Tyne
Lead Desktop Compositor: Lane Jolly
Compostiors: Lane Jolly, Ryan Raith, Shahana Khan
Previz: Zee Meyers, Gary Abrahamian
Modeler: Wendy Klein
Rigger: Josh Burton
Animators: Josh Delaney, Taryn McLaughlin
Texture: Wendy Klein
Lighters: Greg Gangemi, Stephen Delalla, Mike Fisher
Roto: Krystal Chinn
Trackers: Mark Lipsmeyer, Colin Cromwell, Jason Locke
GFX: Joseph Chan
Particles: Allan McKay, Ben Fiske, Wayne Hollingsworth , Mike Fisher
3D Lead: Chris Sage
Editorial Company: Arcade Editorial
Editor: Paul Martinez
Assistant Editor: Andy Trecki
Executive Producer: Carolina Wallace
Telecine Company: CO3
Colorist: Stefan Sonnenfeld

Comments (12)

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Highest Rated's picture
Activity Score 4


Ron Burgundy's picture
Ron Burgundy
Activity Score 1632

deleted opinion...nice work

maximvg's picture
Activity Score 156


dean viii's picture
dean viii
Activity Score 1686

Weak concept, if you want to call it one. Expected copy. Lots of production money attempting to hide it.

kleenex's picture
Activity Score 44826

I thought it was good..

CuriousPencil's picture
Activity Score 4225

It's *not* science fiction. In the same way it's *not* a lesson on salt-flavoured slugs. I gave up being sick of this type of reverse-positive smugvertisements back in the 80s, just after they'd been out of effect by a decade or so. Looking forward to someone identifying that plane and the close-vertical take off mechanics of something that size with its armo[u]r-shifting capabilities. Which also are *not* dreamt up by salt-flavoured slugs.

This is a nice cut-scene for a lame video game.

CuriousPencil's picture
Activity Score 4225

I'm going to be kicked sh*tless for that comment, I realise that. But while we keep it friendly, can someone find out if that plane exists? Because if it doesn't, this falls foul of a slew of 'traditions in advertising', I'd've thought.

CommandZ's picture
Activity Score 2498

Where's the idea, IDEA City? I agree with Gerry, this comes off as a cut scene for a B video game title.

gadgets's picture
Activity Score 1063

It's not science fiction... really?!? ya, right... it's only fiction...

morse's picture
Activity Score 17508

It's a bit confusing, but cool landing. :)

.. / .-.. --- ...- . / .- -.. ...- . .-. - .. ... .. -. --.

cinderchan's picture
Activity Score 6

good visual effect, but cant communicate the meaning's picture
Activity Score 21

Avatar!'s picture
Activity Score 4