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Darkness, 2

Agency: 
Published/Aired: 
April 2012
Description: 
Advertising Agency: Euro RSCG Santiago, Chile
Creative Director: Pablo Silva
Art Director: Mariana Lobos
Copywriter: Pablo Silva
Illustrator: Mariana Lobos

Comments (7)

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Highest Rated

nemesis's picture
nemesis
Activity Score 765

exactly the same as Eveready, but theirs is better
http://adsoftheworld.com/media/print/eveready_foot?size=_original

Wordfruit's picture
Wordfruit
Activity Score 1023

Now I get it.

I'd make the story more 'real'.

Eg: why would I walk towards a bear without a torch (flashlight)? Wouldn't I hear something and hesitate to walk in that direction?

I might if the bear was asleep.

Or I might if there's something encouraging me to walk in that direction.

Or, eg: why would I walk towards a bear trap when my tent is right here.

(Could it make more sense to have the bear trap between me and the tent?)

-- I don't think those points are the solutions here -- they're just quick notes on the story -- there will probably be much better solutions. But I think the story needs to be more real and clear.

Also, is there another layout that could work better?

vote4pedro's picture
vote4pedro
Activity Score 4601

The campaign they ripped off made more sense. It used callouts on black pointing to the things you can't see.

ramitallica's picture
ramitallica
Activity Score 32

it's fun and easy, no need to be realistic

10pencils's picture
10pencils
Activity Score 148

why not just have a plain black page?

Elpanda's picture
Elpanda
Activity Score 86

no pasa nada con esta campaña

DAS_13's picture
DAS_13
Activity Score 152

Like the idea. Don't like the art direction.

nemesis's picture
nemesis
Activity Score 765

exactly the same as Eveready, but theirs is better
http://adsoftheworld.com/media/print/eveready_foot?size=_original

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